Post by Zash on Apr 3, 2016 21:03:18 GMT
So with today's update IGG added extra aid skill levels to all the epic heroes. Here are all the new aid levels for each hero:
All the new levels are coloured in green, and for some heroes I couldn't find any data.
Generally these changes mean that to get a max hero aid out of any hero, you'll have to spend at least another 9,700 rings, and at most another 22,300. As cynical as it sounds, IGG are most likely doing this to extend the lifetime of the game and to keep people buying rings.
However, there are some exciting changes here - particularly Arctic Lord, Blockhead, Chiron, Berserker and Dark Rider.
Arctic Lord's aid now gives the hero an 85% DMG Reduction for the first 16s of any battle- which is the same thing as multiplying your original HP by 6.7!
Blockhead's aid now gives 10% more ATK rate to you hero, which if given to Hydrasaur, Abyss Demon or Skull Mage would enhance their atk rate buffs even more.
Chiron's aid now does the same thing as Skull Mage's old aid by enhancing ATK by 40%, except now chiron also reflects 53% Skill DMG and 20% ATK DMG.
Berserker's aid now means that you hero's HP can't be diminished faster than 15%HP/second - which also means regardless of how much DMG your hero is taking, it will take a minimum of 6.7 seconds to kill them! This is much more significant than his previous aid level at 20%HP/second, which meant it took a minimum of 5 seconds to kill your hero.
Dark Rider's aid now jumps from an 800 ATK increase to an 1800 ATK increase. Even at high level this is a considerable increase, and adds more ATK to your hero than the first ATK enchantment, which adds 1653 ATK.
The rest are relatively minor changes, but the least exciting changes are Pan Goli and Enchantress.
Pan Goli only adds an extra second of immunity and +5% ATK Rate after levelling from skill level 15 to 20 (that's after spending 22,300 more rings. Yeah, you read that right.)
Enchantress only adds +7000HP heal per hero after levelling her skill from 18-20 (that's after spending 9,700 rings.)
All the new levels are coloured in green, and for some heroes I couldn't find any data.
Generally these changes mean that to get a max hero aid out of any hero, you'll have to spend at least another 9,700 rings, and at most another 22,300. As cynical as it sounds, IGG are most likely doing this to extend the lifetime of the game and to keep people buying rings.
However, there are some exciting changes here - particularly Arctic Lord, Blockhead, Chiron, Berserker and Dark Rider.
Arctic Lord's aid now gives the hero an 85% DMG Reduction for the first 16s of any battle- which is the same thing as multiplying your original HP by 6.7!
Blockhead's aid now gives 10% more ATK rate to you hero, which if given to Hydrasaur, Abyss Demon or Skull Mage would enhance their atk rate buffs even more.
Chiron's aid now does the same thing as Skull Mage's old aid by enhancing ATK by 40%, except now chiron also reflects 53% Skill DMG and 20% ATK DMG.
Berserker's aid now means that you hero's HP can't be diminished faster than 15%HP/second - which also means regardless of how much DMG your hero is taking, it will take a minimum of 6.7 seconds to kill them! This is much more significant than his previous aid level at 20%HP/second, which meant it took a minimum of 5 seconds to kill your hero.
Dark Rider's aid now jumps from an 800 ATK increase to an 1800 ATK increase. Even at high level this is a considerable increase, and adds more ATK to your hero than the first ATK enchantment, which adds 1653 ATK.
The rest are relatively minor changes, but the least exciting changes are Pan Goli and Enchantress.
Pan Goli only adds an extra second of immunity and +5% ATK Rate after levelling from skill level 15 to 20 (that's after spending 22,300 more rings. Yeah, you read that right.)
Enchantress only adds +7000HP heal per hero after levelling her skill from 18-20 (that's after spending 9,700 rings.)